Sunken Ruin, Framework
Remember that D&D module that I’ve been working on? I’m attempting to draw the whole setting in one mega-map, manipulating the perspective a bit in order to show off all the areas the PCs can visit.
Remember that D&D module that I’ve been working on? I’m attempting to draw the whole setting in one mega-map, manipulating the perspective a bit in order to show off all the areas the PCs can visit.
The first thing I’m going to do is name this town, because if there’s one thing I’ve learned from writing these posts it’s that it gets really tiring talking about a place with no name. So here’s Oakshade, a little village that sprang up on … Continue readingHSK Worldbuilding – Starting Town, Framework
A relentless jaguar stalks the party through a twisting maze of corridors. Here’s the map for a particularly harrowing section of the upcoming D&D module I’m working on for the DM’s Guild.
This is where we left our cities last time, with street maps and a few focal buildings. The next step is to fill in some detail about what’s actually in these cities. Let’s start with the key buildings, places that heroes might want to know about … Continue readingHSK Worldbuilding – Cities, Part 2
Beware the swinging spheres of bludgeon-death. They had no respect for Hell Kat, and they got none for your PC either.
Alright, time to zoom this worldbuilding series in a bit. Now that I’ve detailing the various races and their nations I’m going to focus on a pair of cities. Cairnholm and Blackwatch are two human cities with very different backgrounds. The former has rebounded from … Continue readingHSK Worldbuilding – Cities, Part 1
Boom. Another dungeon room(s) complete.
Well here they are, the histories of the various human settlements. Having randomly generated 50 years of history (10 x 5 year increments) I used those results to inform the story. Check out last week’s post for the City Events Table I used. A few … Continue readingHSK Worldbuilding – Races, Part 3
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